We really, really don’t like where this is goingīut enough about modes, how is the combat itself? To be blunt – it’s really good.
Related: Everything we know about Google Stadia That, and we’re bound to see plenty of DLC later down the line, too. Boasting such a vast array of stages and modifiers, I can see an active community fostering around NetherRealm’s latest effort as time goes on. Of course, local and online multiplayer return in Mortal Kombat 11 with a few modes to experiment with. It’s excellent fun, and a welcome change of pace to the never ending stream of violence. You’ll encounter puzzles alongside nuggets of lore delivered by a ghostly narrator. It’s not a linear corridor either, with the island spanning in several directions. You’ll find other modes of currency which are much harder to collect, leading me to grind them out on a few occasions.īecause of this, The Krypt soon became a regular haunt I returned to with newfound riches, ready to venture further in search of greater spoils. These require MK Coins to open, a currency earned by doing pretty much anything in Mortal Kombat 11. Concept art, combat modifiers and unique cosmetics for each character are packed in each chest. However, under all the doom and gloom, there’s also loads of treasure to be found.įrom the second I arrived at the moonlit gates, I was awash with treasure chests to open, all filled with plentiful collectible trinkets. The once prosperous landmass is now a dark, fiery grave filled with corpses and decaying monuments to once great fighters. Played from an over-the-shoulder perspective, The Krypt has you controlling a random chap who stumbles upon Shang Tsung Island. Raiden is kind, mysterious and perfectly happy to waste you with lightning. This adds an extra layer of challenge to each bespoke tower, although you can lessen this with modifiers of your own earned in The Krypt, a returning mode from past games. Towers of Time puts a clever spin on the archaic mode with Kronika’s time-bending hijinks applying modifiers to each fight. Towers are back, essentially an arcade mode where you battle through gauntlets of battles to earn individual endings that flesh out arcs not fully explored in the main story. Turns out there’s a lot, with familiar modes returning alongside a few welcome newcomers that do a good job of shaking up the formula. Once I was done with the campaign, I descended upon everything else Mortal Kombat 11 has to offer. But I found everything silly enough that I never cared to mull over plot holes.
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Of course, you’ll need to extend your disbelief as groups of characters zip across the world in a matter of seconds, with realm geography meaning nothing in the grand scheme of things. I lost count of how many times I found myself grinning like a hypnotised idiot.ĭramatic cutscenes transition into fights seamlessly, never taking you out of the action with a sudden loading screen. It’s a popcorn-munching, action-packed extravaganza filled with marvellous set-pieces. Despite its short length, I absolutely loved it. You can easily finish the narrative campaign in five hours or so, with it acting as a blockbuster tutorial of sorts before delving into Mortal Kombat 11’s main course. Scorpion and Sub-Zero return, acting as a major highlights of the campaign Mortal Kombat never takes itself very seriously, and that’s once again true here, but the stakes were big enough that I felt invested as we blazed toward the final battle. It’s a brilliantly creative premise, providing all the ingredients needed to thrust beloved characters into wacky situations, capitalising upon years of history to develop themselves further.
There are so many great moments – though be warned Ronda Rousey’s performance as Sonya is rather terrible. Meanwhile Johnny Cage fumbles into his younger, cockier self, leading to some genuinely hilarious lines throughout the campaign. Sonya Blade encounters Cassie Cage, befriending her daughter whilst their young enough to be sisters. That means all the rivalries and relationships we’ve come to know and love are on the chopping block, but Kronika doesn’t realise that all this time meddling could result in her own downfall.īy disrupting time she causes the past and present to collide, with younger versions of characters being transported into the future from out of nowhere. The timeline as we know it is thrown into disarray by Kronika, a villainous newcomer who wishes to restore the balance between realms by eliminating all events in Mortal Kombat history. In fact, the entire story mode revolves around it. Mortal Kombat 11 is all about fan service. It’s amazing how willing fighters are to get back up after being stabbed